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AR Application Development in Algeria

Bring useful digital content into the physical world. We create AR experiences for products, education and guided information through phones and tablets.

Product and marketing teamsEducation and cultural organisationsField-support and technical teams
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Fenki augmented-reality flashcard experience for children’s learning.

Fenki project evidence

Proof: Fenki AR Flashcards

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Trusted by:
Algérie Télécom Algérie Télécom - Color
Algérie Télécom
SEAAL SEAAL - Color
SEAAL
CACOBATPH CACOBATPH - Color
CACOBATPH
GIZ Algeria GIZ Algeria - Color
GIZ Algeria
Minister of Industry Minister of Industry - Color
Minister of Industry
Archi Scan Archi Scan - Color
Archi Scan
Algérie Télécom Algérie Télécom - Color
Algérie Télécom
SEAAL SEAAL - Color
SEAAL
CACOBATPH CACOBATPH - Color
CACOBATPH
GIZ Algeria GIZ Algeria - Color
GIZ Algeria
Minister of Industry Minister of Industry - Color
Minister of Industry
Archi Scan Archi Scan - Color
Archi Scan

What it makes easier

Make physical things more useful in the moment.

01

Show more than a label

Reveal 3D content, guidance or media from a real object or printed trigger.

02

Make learning active

Turn approved physical learning materials into an interactive experience.

03

Guide with context

Give people information when they are looking at the right thing.

What CeneReality delivers

Four focused building blocks.

01

AR interaction concept

A focused idea for what the user scans, sees and does, tied to a real communication or support objective.

02

Image or object tracking

Recognition flows for approved visual triggers such as cards, packaging, printed material or defined objects.

03

3D and media content

Digital models, animation, voice or interface content organised for an understandable mobile experience.

04

Mobile delivery planning

A practical approach for supported phones, tablets, distribution and real-world testing.

Where it fits

Built around real situations.

AR product demonstration experience

Product visualization

Let customers see a product, model or configuration in context before purchase or presentation.

Augmented-reality animal displayed through the Fenki flashcard application.

Educational content

Turn physical learning materials into interactive prompts, characters or explanations.

User interface of the Fenki augmented-reality flashcard application.

Interactive manuals

Guide users through selected information steps when a static manual is hard to follow.

How we shape it

A clear route from idea to delivery.

  1. 01

    Choose the physical trigger

    We define the object, image or environment the experience should recognise and the audience device it must support.

  2. 02

    Build the interaction

    The digital content is shaped into a short, clear journey that works in the intended physical setting.

  3. 03

    Test in the real context

    Recognition, guidance and usability are checked where the audience will actually use the application.

Bilingual learning content in the Fenki AR flashcard experience.

Private demonstration

See an AR interaction in context

Share the object, audience and outcome you have in mind, and we will shape an appropriate prototype conversation.

Common questions

What teams usually ask.

What can trigger an AR experience?

The trigger may be a printed image, flashcard, package, approved visual marker or a defined object, depending on the chosen technology and use case.

Does AR require a special headset?

No. Many AR experiences are designed for supported phones and tablets. Wearable delivery can be considered only when it serves the project.

Can AR show a product in 3D?

Yes. A product, model or educational object can be represented in 3D when the asset quality and intended device support it.

Ready to discuss afocused immersive project?

Tell us about the audience, environment and outcome you need to make clearer. We will help identify the right delivery format and scope.

Request an AR Prototype →